In the post-apocalyptic world of 2028, after a devastating global nuclear war, Peter, a retired army radio operator, and his family have survived three years in a bunker on their remote Montana property. With their supplies dwindling, Peter's desperate scavenging missions become increasingly perilous. When their solitude is broken by a radio contact from a seemingly benevolent religious group, the family's hope for rescue turns grim as they face a sinister betrayal. This gripping narrative explores survival, the collapse of society, and the extreme lengths to which desperate people will go in the face of annihilation.
Project was made as a collaborative effort in Unreal Engine 5. The group collectively made the assets and I in addition to this created the render sequence. It was made to show how environmental storytelling can be used to convey narratives in an immersive way
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