3D Character and Creature Artist & Gameplay Developer

Selected work

Characters · 2025

Characters · 2024

Code / Environments · 2024

Characters · 2024

Environments · 2024

Code / Environments · 2024

Characters · 2024

Environments · 2024
Showreel
No reel uploaded yet.
Movement, combat, AI and tools captured in-engine — systems you can feel in your hands.
About

The seam between code and craft is where I live. I write gameplay systems - movement, combat, AI, the logic that decides how a game feels to hold - and I sculpt the characters those systems bring to life. Most people do one or the other.
Because I can take a character from blockout to a rigged, playable, in-engine actor without a handoff, I prototype faster and lose nothing in translations. I sweat the small stuff - the win-up before a swing, the weight of a landing - because that's what makes a game feel real.
What I do

Contact: