3D Character and Creature Artist & Gameplay Developer

OSKAR JÄRVINIEMI

For me, it’s all about creating memorable and immersive experiences that sticks with the player.
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Selected work

Projects

Baby Cthulhu

Baby Cthulhu

Characters · 2025

Stone Golem

Stone Golem

Characters · 2024

Bug Hunter

Bug Hunter

Code / Environments · 2024

Lizardman Mercenary

Lizardman Mercenary

Characters · 2024

Bunker

Bunker

Environments · 2024

Lighthouse

Lighthouse

Code / Environments · 2024

Plant Monster

Plant Monster

Characters · 2024

Water Temple

Water Temple

Environments · 2024

Showreel

See it in motion

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Movement, combat, AI and tools captured in-engine — systems you can feel in your hands.

About

Two crafts, one pipeline.

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The seam between code and craft is where I live. I write gameplay systems - movement, combat, AI, the logic that decides how a game feels to hold - and I sculpt the characters those systems bring to life. Most people do one or the other.

Because I can take a character from blockout to a rigged, playable, in-engine actor without a handoff, I prototype faster and lose nothing in translations. I sweat the small stuff - the win-up before a swing, the weight of a landing - because that's what makes a game feel real.

What I do

Skills & Tools

Gameplay programming

C++C#UNREAL ENGINE 5UNITYGAMEPLAY SYSTEMSAI & Behaviour TreesTools & Pipeline

3D character art

ZBrushBlenderSubstance PainterMarmosetMayaRetopologyPBR TexturingRigging

Contact

Let's make something good.

ojarviniemi@gmail.com
Résumé ↓

Anno MMXXVI · Oskar Järviniemi

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Oskar Järviniemi 3D Character and creature artist and Developer

Contact:

oskar.jarviniemi@hotmail.com(+46)767761647