This character was made for a larger game project in Unity. It was created in Zbrush, it was inspired by the plant "Belladona" and the concept art you can see below.
(Disclaimer: These concepts were not created by me). When working on this, I wanted the monster to be looming over the player, imposing fear by the mere size difference alone. I also wanted it to feel like it would reach you, either with its limbs or with its head.
The Model was later textured in Substance Painter before put into Unity to be used in the game. These images have been rendered in Marmoset Toolbag 4.
Made by Oskar Järviniemi