OSKAR JÄRVINIEMI

3D Character and Creature Artist & Gameplay Developer

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For me, it’s all about creating memorable and immersive experiences that sticks with the player.

Highlights

Lizardman Mercenary

Tharok the Merciless, a towering lizardman mercenary forged in the brutal deserts of the Firelands. With scales as tough as sandstone and eyes burning with fierce determination, Tharok combines the ferocity of his lizardfolk heritage with the proud strength of his dragonborn lineage.

Baby Cthulhu

The baby cthulhu, locked in a body that is not yet ready for the immense power that it will grow into. Forced to use a spellbook to channel the power to prevent from burnout from the raw magic in its veins

Plant Monster

The Plant Monster is a creature of horror made to be an enemy in a small interactive game where you fight your corrupted garden as a witch. The monster is based on the Belladona flower with inspiration from the movie classic: Little Shop of Horrors.
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Proficiencies

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Blender
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Substance 3D Designer
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Unity
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Unreal Engine 5
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Substance 3d Painter
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Marmoset Toolbag 4
I am well versed in several game engines and programs which are listed above. I continuously look for new techniques and programs to expand my repertoire. During my programming career, I also worked extensively in C#, JS and C++.
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A little about me

My name is Oskar, and I'm a game developer with a Bachelor's degree in Interactive Media - Games. I've worked professionally in software development since 2018, building everything from apps to large web systems and complex social welfare systems, both in teams and in lead roles. Alongside my current work in fintech, game development remains where my long-term focus and motivation lie.


What draws me to game development is the mix of technical problem-solving and creative expression. Over the years, I've learned to value more than just clean code. Design, player experience, immersion, visual clarity, and how systems support each other matter just as much. I'm particularly interested in character creation, programming, asset creation and technical art, but I'm more than comfortable taking on whatever role best serves the project.


I enjoy working on projects where the goal is to create something that feels cohesive, intentional, and memorable for the player. I'm always looking to grow, take responsibility, and contribute meaningfully to a team that cares about what it's building.

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Oskar Järviniemi 3D Character and creature artist and Developer

Contact:

oskar.jarviniemi@hotmail.com(+46)767761647